LA-based full-stack software engineer. I've spent most of my professional life on platform and infrastructure work — AWS integrations and on-call ownership at Datadog, full-stack internal tools, APIs and data pipelines at Unified Residential Management — with a running habit of building the interface and the backend it sits on.
Alongside that, game development: an M.S. in Game Design & Development at USC School of Cinematic Arts, where I was the UX & usability specialist on two advanced game projects — Unchained: Tale of Enra (2025) and Glorgo's Microplastic Mine (2026) — running playtest analysis and turning it into concrete design decisions. My B.S. is in Computer Science from Harvey Mudd College.
Rebuilt in 2026 as a Nuxt 4 app: content lives in build-time markdown, the look is driven by hand-rolled design tokens with swappable themes, and it deploys from CI as a static build. Browse the projects, or email me at davidmindlin4@gmail.com.